Loadout editor
Change gear, obols, cards, talents and account systems for a hypothetical build. The imported save is never changed. The Mechanics overrides and Component terms tabs belong to this character's working loadout too. Save named loadouts here, then select them in Detailed simulation or Bulk comparisons.
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Mechanics overrides
Disable a mechanic (Off), replace it with a value (Set), or multiply its saved value (Scale). These overrides belong to this loadout and follow it into detailed runs and bulk comparisons; Scale resolves separately on each map. Saved values use the selected character and map. The shared Daily guaranteed crystals simulator option takes priority over this list.
| Mechanic | Saved | Mode | Value | Used |
|---|
Component terms
The individual sources that combine into Drop Rate, Coin Multiplier, Monster EXP, damage, accuracy, multikill and the other combat stats, for the selected character and map. Off makes a source neutral (0, or ×1 for multipliers), Set replaces it and Scale multiplies it; the stat formulas are otherwise unchanged, so an edit flows through every stat that uses that source. Mechanics overrides that replace a final input take priority.
| Source | Feeds | Saved | Mode | Value | Used |
|---|
Simulator options
Killroy practice: saved upgrades and native timer. Weekly room/class restrictions and reward choices are not applied.
Player mode, stop conditions, inventory and manual-cast settings are shared with Detailed simulation. Hole map choices select their own cavern; Den/Cove upgrade edits still apply to their matching rows. Each compared loadout supplies its own mechanics and component overrides.
Compare characters, loadouts & maps
Choose characters and their loadouts above, and select one or more maps. Create named loadouts in Loadout editor. Every selected character/loadout runs on its eligible maps with its own overrides and the same seeds. Player mode, stop conditions and manual casts are shared through Simulator options; skills are filtered against each loadout's attack bars. Longer runs and more seeds reduce noise.